AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Oceania Q4 2021
Explore the performance trends of the top 5 ultracasual games on Android in Oceania during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the ultracasual gaming category saw notable activity on the Android platform in Oceania. Here, we delve into the performance of the top 5 ultracasual games based on data from Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games experienced fluctuations in both revenue and user engagement. Weekly revenue peaked at approximately $1.7K in early October, before gradually declining to around $726 by the end of December. Weekly downloads followed a downward trend from 2.4K in late September to about 559 in the final week of December. Active users also saw a consistent decline, starting at 2.2K in late September and ending at 541 in December.
Goo: ASMR Slime Simulator by EXOMIND maintained relatively stable revenue throughout the quarter, with weekly earnings hovering around $300, before dipping to approximately $157 by the end of December. Weekly downloads were sporadic, peaking at 1.2K in late September but experiencing significant drops, with some weeks showing negligible numbers. Active users remained robust, starting at 12.7K and ending the quarter at 9.9K.
Diamond Painting ASMR Coloring from CrazyLabs LTD saw modest revenue, with a peak of $128 in early November. Downloads varied, reaching a high of 1.8K in late September and fluctuating throughout the quarter, ending with 1.1K in December. Active user numbers showed a declining trend, starting at 4K and reducing to approximately 2.4K by the end of the year.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES posted relatively low revenue, with weekly figures around $70. Downloads were more dynamic, peaking at 2.3K in mid-October and maintaining a steady flow, closing the quarter at 1.7K. Active users saw growth mid-quarter, peaking at 5.6K in October and maintaining around 4.1K by the end of December.
Antistress - relaxation toys by JindoBlu demonstrated significant user engagement and revenue growth. Revenue increased from $17 in late September to a peak of $116 by the end of December. Downloads surged dramatically, reaching a high of 7.1K in mid-December. Active users saw impressive growth, starting at 5.7K and peaking at 31.3K before ending the year at 20.1K.
These insights highlight the varying performance trends among top ultracasual games in Oceania. For more detailed insights and data, visit Sensor Tower.